(1 item) |
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(1 item) |
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(5 items) |
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(1 item) |
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(1 item) |
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(2 items) |
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(2 items) |
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(4 items) |
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(1 item) |
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(6 items) |
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(2 items) |
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(4 items) |
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(1 item) |
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(4 items) |
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(2 items) |
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(1 item) |
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(1 item) |
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(1 item) |
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(1 item) |
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(1 item) |
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(1 item) |
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(1 item) |
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(1 item) |
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(2 items) |
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(2 items) |
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(5 items) |
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(3 items) |
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(1 item) |
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(1 item) |
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(1 item) |
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(3 items) |
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(1 item) |
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(1 item) |
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(2 items) |
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(8 items) |
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(2 items) |
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(7 items) |
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(2 items) |
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(2 items) |
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(1 item) |
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(2 items) |
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(1 item) |
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(2 items) |
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(4 items) |
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(1 item) |
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(5 items) |
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(1 item) |
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(3 items) |
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(2 items) |
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(2 items) |
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(8 items) |
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(7 items) |
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(3 items) |
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(7 items) |
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(6 items) |
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(1 item) |
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(2 items) |
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(5 items) |
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(5 items) |
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(7 items) |
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(3 items) |
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(7 items) |
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(16 items) |
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(10 items) |
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(27 items) |
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(15 items) |
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(15 items) |
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(13 items) |
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(16 items) |
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(15 items) |
Just in case you missed it, a new Community Technical Preview (CTP) of Avalon has been released (to MSDN subscribers).
What this means, joy of joys, is that we can now run Avalon on Windows XP! Hoorah!
I've only just installed it and tried it out a little, so I can't say much about it yet beyond the fact that it seems to work... For now, I'd just like to recommend Chris Anderson's rather useful XAML utility that lets you try out little snippets of XAML once you've got the Avalon CTP installed.
Since I enjoy doing silly graphical stuff, the first thing I tried was to modify the example XAML file his utility ships with, adding
the following as the first child of the Canvas
element:
<Canvas.ImageEffect> <ImageEffectBlur> <ImageEffectBlur.Radius> <DoubleAnimation From="1" To="10" Duration="2" AutoReverse="True" RepeatDuration="Indefinite" /> </ImageEffectBlur.Radius> </ImageEffectBlur> </Canvas.ImageEffect>
:-)